#ifndef CITY_H
#define CITY_H

#include <inttypes.h>

#include "region.h"
#include "tile.h"

typedef struct {
	char* name;
	int w;
	int h;
	Tile* tile;
} City;

City* new_city(Region* r, char* name, int pos);
City* load_city(Region* r, int pos);

#endif
